Hey,
I am currently working on my first 3D phone game. I’ve got a player (a sphere in this case) who should be colliding with the red plane on the front to trigger the UI event. However if I hit “play” the event is instantly triggered and I think it’s because of the floor.
I’ve changed the floor from a plane to a cube, gave it a tag and a layer but nothing seems to be working.
Or is there another way to trigger the event as soon as the player hits the red plane?
The collisionTrigger FSM should only start when the player hits the red plane but instead it’s starting as soon as I hit play.
Thanks so much!
Images:
floor: Screenshot - 6ce04518be4b08a8cd0ca484dfad3761 - Gyazo
player: Screenshot - 9bebe7836e3c132601cf646d89bcf340 - Gyazo
trigger: Screenshot - 9bcc6d9154a2359b2a5dc5d8c5ffe11c - Gyazo
Screenshot - 217fbd8b80c3d24b21960b86584aa084 - Gyazo