This one has been stumping me for a while now. Essentially, I have a script setup that Creates a new GameObject Array for every letter typed into a string. The problem I having now is that every time I type something the GameObject gets added too and KEEPS the original GameObject. So for example… if I type “hi”. The “h” will be created twice and the “i” once.
I only want to create the “h” once… so my idea was to delete the object if it exists before instantiating it again. I should note that if I delete the string entirely, the object still remains, so I’m hoping his solves that issue as well. Here is what I have so far in the update() function.
byte[] ASCIIBytes = Encoding.ASCII.GetBytes(test);
float po = 0;
foreach (byte b in ASCIIBytes)
{
Debug.Log(test);
// check if certain "letter" already exists, if it does..
// delete it before creating it again
Instantiate(testObj**, new Vector3(po, 0, 0), Quaternion.Euler(270, -180, 0));**
po += kerning;
testObj**.transform.tag = “Word”;**
}
Any help or advice would greatly appreciated. Thank you!