What is the best way of removing a GameObject from all players world?
How can i let the other clients know exactly what GameObject to remove?
Assuming that your GameObject has a NetworkView and a script with an autodestroy RPC defined, the server should send an autodestroy RPC call to the connected clients so the GameObject is destroyed eveywhere.
[RPC]
void RPCDestroy()
{
GameObject.Destroy(gameObject);
}
Of course! New there were an obvious simple solution to the problem ; )
Thanx!