this does something similar?
but if nothing else comes up, brute force check if face is inside mesh?
i’ve seen cad optimizers do hidden object removal with voxelized geometry checks… (easier to check if voxel is visible/accessible inside another)
this does something similar?
but if nothing else comes up, brute force check if face is inside mesh?
i’ve seen cad optimizers do hidden object removal with voxelized geometry checks… (easier to check if voxel is visible/accessible inside another)