Remove shadow from 2d Gameobject 2ddl pro

I have four 2d gameobject in my scene and I am using 2DDL pro to create shadow effects however I don’t want all of my four gameobjects to cast shadow by 2DDL pro light. Is it possible to remove shadow from 2 Gameobjects without removing the colliders?? If yes, how??

Please help

Found the answer on 2DDL Pro FAQ page.

By default, any new casters is assigned to “Default” layer. You can put object inside this layer or put off for control casting interaction in relation to 2Dlight.