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Yes. Unity has a built in rag doll system. Here is the link to the unity documentation. Hope this helps

http://docs.unity3d.com/Documentation/Components/wizard-RagdollWizard.html

Yeah, same as anything else. If you want to apply forces to it instead of applying an exact animation, you’ll need to apply forces to it instead (yes). I don’t know of anything offhand to help with this, but the idea is you apply torque to the various bones to bend them towards the animation target.

You have to create animated fbx ragdoll object from your designer.
Then using setting panel of that object you have to partition your animation sequence.

So based on that you have to play animation as per situation occur.