Remove tile seams from single terrain


I’m trying to make a simple, flat desert-style terrain, but the tiles are really obvious. Tried messing around with size, but they become uniform when they are made small and blurry when large. Have posted a screen-shot. How could I deal with this?

Thanks for reading

Some Unity terrain textures (if not all) aren’t seamless. You could edit the desired ones and make them seamless in Photoshop or other image editor (take a look at this Photoshop tutorial, for instance).

Besides this, you could use two sand textures and mix them manually with the terrain brush tool. The same sand texture may be shifted and made seamless in the image editor in order to generate two different-but-not-so-much textures.