This audio system is so confusing. How can I still get sound when I have removed the audio listener from my camera?
I think that if you don’t use a Listener, then the system behaves as if you had a Listener at the origin.
You should always have a Listener in the scene, and just use AudioListener.pause or AudioListener.volume = 0.
I’m sure this will get better in future versions of Unity.
Ok! Was trying to find out if I could get rid of crashes if I disabled all audio. I’ll try your tips.