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Hi Erdroy, this looks interesting. I was searching for a way to save my coins and goodies rigidbodies in my game. I will try this one thanks!

Cheers, Roy

var coins_var : int = 888; //Coins
PlayerPrefs.SetInt(“Coins”, coins_var); //Saving coins
var coins = PlayerPrefs.GetIt(“Coins”); //Loading coins
You can change coins_var and coins on their :slight_smile:

Hi Erdroy, yeah that part is working :wink:

I was talking about saving the prefab coins that are spawned so that the player can resume exactly where they left off :smile:

Cheers, Roy