I went to grab a free plugin I was using a week ago and can’t find it. It was called Atlas Generator, and it created a text file with the new UV’s to plugin on the objects to use the atlas…
A general search for it’s name on google reveals a cached link, but clicking it takes you to the main page of the asset store…
So it was removed?
If it was removed, you should show a shaded out icon or something signifying it’s no longer available. I spent a while searching through each of the categories for a while before figuring it must have been removed, and not just being difficult to search…
So now I need to know how you get the UV’s when you run packtextures, so I can just roll my own…or is there a simple alternative you use for atlasing textures from 3d models?
If you have previously downloaded the asset, it should still be on your hard drive. For Windows, assets are stored at “C:\Users[Name]\AppData\Roaming\Unity\Asset Store”.
Before using it in a professional game, you may want to find out why it was removed, in case it was something like the asset provider didn’t actually have rights to provide it.
I don’t know why that asset is no longer on the store. The publisher still exists. It could be that they pulled it on their own. Check with the seller and maybe they’ll have the answer:
Thanks guys, do you think unity should mention why an asset was removed? Like if it was ripped off the wiki or another asset, and unity says that’s why it was removed, then I could go to the wiki or the legitimate asset and buy it…
Rather than playing mystery detective…
There ended up being another free asset “atlas editor” that has a nice drag/drop interface for creating atlases.
Why ?
That thing that doesn’t get attention might be just the thing needed for someone . (Although I think quality expectations need to be higher then they are . )
Thats probably good, wheeding out the dead stuff.
But they need to start doing it correctly and with proper handling of their duties as license sellers, as they are selling licenses to the plugins, not renting it ‘till they or the plugins dev no longer feel like it’, so they have indeed to keep it available for licensees even after removing it from the store saleswise.
Currently they just pull it instead of sales delisting it as it would be correct (thats how Apple does it for example), even if you own a paid license to it.
I’ve seen this on different assets already that were paid and just vanished including the redownload basing on the history (Rain {One} for example, a $100 plugin).
If they keep the handling like that they are looking for problems, legally and PR wise, in the future, especially if they push for more quality and start to sift out things.
IIRC, if an asset is pulled because of some sort of violation, the people who purchased that asset are notified, and I believe asked to remove the asset and their payment returned.
I believe that Rain(one) has now become Rain(indie) and is now free, which is why you won’t find Rain(one) on the store.
I am guessing that this was a creator decision, not a Unity decision. I would assume (ignorantly) that the creator can, at any time, simply stop selling their asset and remove any trace of it from the store.
It does seem to work that way. I recently saw “Behave 2” for $100 and was confused because I thought it was a free asset. I looked in the shop and found nothing, but then I did have the original Behave on my hard drive in my Unity assets folder under the vendor. A check of Google found me the cache file for the store page of the original free version of Behave.
So, an author can remove an item and it just vanishes. If you don’t keep track of what you’ve already downloaded, you won’t know what you’ve still got available to import. (Which is a poor system in my mind, honestly.)
Socrates: Ah - are you telling me that even if you have have downloaded it and the package on your HDD, it doesn’t show up in the “Tray” in the Asset Store window?
Interesting.
I think I have Behave 1.0, I’ll check…
Yup, I do and it does show up in the “Tray”:
I believe the background behind Behave is that the developer, who is full time freelance, is updating and improving on Behave, which is his prerogative. As such, I’m sure he would want to monetize the new work. Discontinuing a free version would be his choice and have nothing to do with Unity Tech. Moreover, have you checked the developer’s website for more information or perhaps even links to a repository? That might still be available. I don’t know.
Well, it is a paid app that is being sold through Unity’s Asset Store, but the asset does not belong to Unity Technologies. The asset is the property of, and provided by, the individual developer. Just like an app from Apple™’s AppStore™ - if the developer removes the app, Apple can’t continue to sell it, and in no case does Apple support that app - it is the same with assets sold on the Asset Store.
Redownloading is an issue. It’s great that the Asset Store keeps a record of what you’ve purchased and that you have the chance to redownload something you’ve licensed, but, like any asset you acquire (buy, lease or license), you should also be aware of that asset, make proper back-ups of that asset and try not to lose that asset! Tho’ I know it’s stretching things a bit, if you lose your car, you can’t rightly go back to the dealer and expect to be given a new one, especially if that model has been discontinued.
Yes but, as has been discussed in the past, there are a number of factors which make this less than ideal. For instance, considering that Unity’s position on the matter is that we should be responsible for downloading, maintaining with regard to updates, and backing up downloaded assets ourselves, I’m surprised that tools to do so haven’t yet made it into the interface. “Update All” and “View in Finder/Explorer” are two presumably simple things to add which would go a long way towards helping us do what you suggest, and some kind of notification when something we’ve purchased receives an update would also be welcome for people who don’t necessarily check the Asset Store regularly.
Those are actually very prescient points, as conceivably you could miss an update, then have the asset discontinued, and have no way to get that final version, and shy of regularly checking with the developer (site/forum post) or regularly checking the asset store page, you’d never know about the update.
Personally, I’m unclear what the road-map is for Asset Store tools, but I could see how this could be a desired toolset.
That was the point of this thread. I went to my “tray” and couldn’t find it(I was using it a week ago), then searched the asset store, couldn’t find it, finally searched google and found a cached page from it, which led me to realize it was no longer in the store.
I’ve downloaded it on this computer, and it’s not in the tray.
I was able to find it but now is it useable? Why was it removed? Things I wonder.
Indeed. A few other things that would be great are auto-updates (a Steam style thing that downloads updates in the background as soon as they’re available), versioned storage (so that if we update something for use in one project but are using a different version in another we’re not stuck with just one version of the source package) and, if it’s really Unity’s long term position that we need to back up “cloud” purchases ourselves, a report of stuff that’s been updated since our last backup.