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I’m surprised nobody talking about this, might want to create a new thread in MWU or WIP forum.
I’ll check it out :slight_smile:

looks nice but doesnt polybrush already do this for free in unity?

EDIT: saw it also blends heightmaps which is cool

It looks great, especially for a free asset! :slight_smile:
I haven’t tried it yet (I will soon!) but I assume the Contact Blending is just between 2 meshes and won’t work on terrains?

Awesome of you to release this for free. Obviously the functionality can be achieved with polybrush but just from the video I can see situations where this tool would be easier to use.

If you get fancy and use the new Shadergraph then it can be done, but certainly not as easily as this (plus that doesn’t work with legacy pipeline like yours does).

Thanks for the answer!
Sorry if I’m misunderstanding, but I assumed that the transition texture would have to come from a mesh with a BlendMachineSurface material applied. In the case of a terrain, that would mean replacing the default terrain shader with a custom one, right? I don’t think that would work to just swap it with a BlendMachineSurface?
But I might be missing something! :face_with_spiral_eyes:

Edit: works really well between 2 meshes though!

@Megalith-L Oh btw when i select a texture array asset your editor script that showed the content ,it make the editor to slow down, like a lot

Oh there’s an update? i’ll try the latest

Holy cow! Blobinet! If this is becoming something strong like this: Witcher 3 Blood and Wine architectural material — polycount then you should think about releasing a pro package. Thank you for the free shader, you got money. <3

Atm, we’re looking for an solution like seen on the blood-and-wine architectural material, supporting these numbers of PBR with a lot of options for coloring, blending and adding additional dust/rust/dirt layers on top. I’m going to test your shader and will response with a little review after. Thank you, Sir.

Hello Blobinet !

I’ve just purchased your plugin. I have looked for something that blends multiple materials with height for years now.

The thing is, everything works as intended except the painting part !
I’ve done everything you show on the video, the array is built, textures are showing on my mesh, I can even fill texture or wetness. Only the painting part won’t seems to work for me.

Maybe I am missing something ?
I’m using Unity 2018.1.0f2

Yep exactly as you say, painting is enabled, the gizmo shows up, I haven’t any errors in the console, but clicking does nothing. I’m not using HDRP or Lightweight.
Curiously I also tested with 2017.4.2f2 and the same problem appears.

Well I was just testing that, and it works perfectly whith the demo package on any other new project.
Same settings, same plugins, same Unity version… (it’s a VR project with some plugins targetting Windows.)
Very curious.

I’ve done everything I could with various versions, the painting just won’t work on this specific project.
At least it works now. Thanks for the awesome plugin !

It looks interesting!
Any plan to release it on asset store?

This is one of the best finds in this forum. Great work

AWESOME!

Thank you for sharing this tool. I tried to use it in my project using unity 2018.3.0f2 PipeLine.
I’m trying to blend house with ground. I’t didn’t work !!!
First it doesn’t work. It’s give me pink material all the time !! I tried to update this mate to LRP but not updated !!?
Second, I think what you showing in this video is old version. From first second till 1:03 all steps is good but the house is still pink !!
Could help me with this issue ?
Thank you.

Great. I hope you will do that soon. Thank you.

This is absolutely Phenomenal!!

Thank you so much, this is amazing!!!