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it seems painted object doesn’t work well with lightmaps
Ah sorry i mean realtime lightmap/enlighten, But might be a false alarm.
I keep getting different result each bake in the BlendMachineDemo scene.
i’ll try to repro the problem
sadly no, i think we can consider it was from my side. like bad lightmap setting ![]()
@Megalith-L Oh but i do get flickering when using post processing stack bloom