void OnGUI()
{
if (hammerIsInRange == true)
{
collectMessage = GUI.TextField (new Rect (10, 10, 200, 20), collectMessage, 25);
if(inventory.hammerIsCollected == true)
{
collectMessage = null;
collectedMessage = GUI.TextField(new Rect(10, 10, 200, 20), collectedMessage, 25);
StartCoroutine ("MessageDisappear");
if(removeTextBox == true)
{
Debug.Log ("the coroutine worked");
}
}
}
}
IEnumerator MessageDisappear()
{
yield return new WaitForSeconds (3);
removeTextBox = true;
}
As you can see, everything functions just fine, but I am having trouble removing the textfields I create. I try setting the collectMessage to null to remove it, but that fires a NullReferenceException. How would I remove the field so it doesn’t show?