Removing components from conversion

If I convert a GameObject prefab into an entity prefab, the following components are always present in the prefab and any entity instantiated from it: Translation, Rotation, LocalToWorld, EntityGuid, LinkedEntityGroup.

If I don’t intend to use the functionality of any of these components, can I safely remove them from the converted prefab (alternatively, I can remove them any time I instantiate the prefab)? Or will something break?

(Not sure if it’s changed in 1.0 but) you can add StaticOptimizeEntity to remove a few of them

why u need that ?, u maybe just create a tag “RemoveTransformTag”, and a system remove a component have the tag(with entity prefab, just add filter in query).

Ya. This area needs to improve. From what I understand, the current 1.0 Baker no longer able to remove Transform related components easily. I hope official can provide convenient API do this easily.