I’m sorry for re-posting this, but i really need an answer in order to understand and solve this issue.
(a “brief” description of what i’m trying to accomplish)
I’m doing a tutorial about adding material to an particle emitter
In the tutorial i’m making a smoke material for an volcano:
Below is the tutorial (it only lasts 3:32 min)
http://learnmesilly.com/index.php?currentPage=unity_lesson1¤tPart=unity1_7
My problem is that every time i try to get rid of the material i have created the smoke on my volcano turn into white squares.
What i’m trying to get rid of can be seen in the lowest part of the image labeled: (GreenPlasmaLightningBalBright) - this is something which is added as an extra or custom if you will (as i understand it !) and this is the part i can’t remove ! - if try to reset, then all i’m getting is the white squares.
http://unity3d.com/support/documentation/Components/class-ParticleRenderer.html
Also, i think i know why i’m getting the white squares - it’s because there isn’t assigned any materials to the particles, however, i can’t understand where the original particles along with its material went once the custom material was added ?
Shouldn’t the particle emitter revert back to showing the particles it initially had once the custom material is removed ?
Doesn’t the added material become a child of the initial particle emitter ?
Like this:
V Initial particle emitter
-----------------|
-----------------|Added material
Well, i hope my problem i much more clear to everyone now - would some one please be kind enough to help me out.
Thank you in advance