Removing custom material from a particle emitter

I’m sorry for re-posting this, but i really need an answer in order to understand and solve this issue.

(a “brief” description of what i’m trying to accomplish)

I’m doing a tutorial about adding material to an particle emitter

In the tutorial i’m making a smoke material for an volcano:

Below is the tutorial (it only lasts 3:32 min)

http://learnmesilly.com/index.php?currentPage=unity_lesson1&currentPart=unity1_7

My problem is that every time i try to get rid of the material i have created the smoke on my volcano turn into white squares.

What i’m trying to get rid of can be seen in the lowest part of the image labeled: (GreenPlasmaLightningBalBright) - this is something which is added as an extra or custom if you will (as i understand it !) and this is the part i can’t remove ! - if try to reset, then all i’m getting is the white squares.

http://unity3d.com/support/documentation/Components/class-ParticleRenderer.html

Also, i think i know why i’m getting the white squares - it’s because there isn’t assigned any materials to the particles, however, i can’t understand where the original particles along with its material went once the custom material was added ?

Shouldn’t the particle emitter revert back to showing the particles it initially had once the custom material is removed ?

Doesn’t the added material become a child of the initial particle emitter ?

Like this:

V Initial particle emitter
-----------------|
-----------------|Added material

Well, i hope my problem i much more clear to everyone now - would some one please be kind enough to help me out.

Thank you in advance

No, the default particle material is embedded in Unity and isn’t in your project folder, but all it is is a blurred white circle texture using the Particle/Additive shader.

But once you replace that default particle material it’s gone until you create a new particle system.

Okay, thanks

Suggestion: why not revert it back to its default material if the new material is deleted - ie. it would remove the squares (and might even prevent a few stupid questions in the forum !)

Also, i’ve noticed that even though i set alpha value to zero on one of the colors i can still partially see it - shouldn’t it be totally invisible ?