Trying to set up custom catalog delivery system. Basically I am downloading catalog on my own and Initializing it via Addressables.LoadContentCatalogAsync($"file://{whatever}). But once I call Addressables.InstantiateAsync(prefabAddress), it goes to search for a given key in the resource locators and simply retrieves the first hit, which is a hit in a local catalog. So here is my question: Can we somehow override existing content catalogs after loading the new one manually?
PS. Addressables 1.16.7, Unity 2019.4.8f1