Removing physics from object

Hi everyone, I am completely new to unity with no developing experience at all so go easy on me haha.

I am trying to make a basic game so I can put the codes I have learnt to good use, I am trying to make a flappy bird remake (with a few minor differences) as it seemed the most simple game in my head, I’ve managed to add physics to my “bird” however when a collision occurs with an obstacle, the direction and speed is altered, is there anyway I can dictate that the obstacles can register collision but not affect the physics of the “bird”?

Sorry if this wasn’t worded very well, literally started 2 days ago

Change the collider of the obstacle to a trigger:

And them use OnTriggerEnter

What about added physics materials?
How do we see which ones have been applied to an object, and remove the physics material itself from the object?

EDIT: Figured it out. You have to look at the Collider component you have on the object and the added physics material will be found in that component.

Please don’t necropost threads. This is 6 years old. I fyou have a question, create your own thread.

Thanks.