Hi everyone, I am completely new to unity with no developing experience at all so go easy on me haha.
I am trying to make a basic game so I can put the codes I have learnt to good use, I am trying to make a flappy bird remake (with a few minor differences) as it seemed the most simple game in my head, I’ve managed to add physics to my “bird” however when a collision occurs with an obstacle, the direction and speed is altered, is there anyway I can dictate that the obstacles can register collision but not affect the physics of the “bird”?
Sorry if this wasn’t worded very well, literally started 2 days ago