Removing pixelated edges on simple game objects

Novice question, but even after I enable anti aliasing in ProjectSettings>Quality I still see pronounced ‘jaggies’ on all my simple game objects, spheres, cubes etc.

How do I remove these ‘jaggies’?

The scene view never applies Anti-Aliasing. It’s not really necessary there, since it’s not an exact representation of what you’ll be seeing in-game. It would be rather silly to waste processing/video card power on that in the scene view.

In the game view, however, all selected options are enabled.

You need to add the anti aliasing image effect. Assets → Import new package → Effects

After that you should have the AA script and can choose your options from there.

Below answer is valid for an NVIDIA dedicated GPU, I believe there must be a somewhat similar setting for AMD graphic card as well. So, coming to the solution, even if turning Antialiasing to x8 is not solving your problem then you need to go to your “NVIDIA Control Panel” >3D settings> Manage 3D settings> Antialiasing-FXAA turn it “ON”, and make sure that the Antialiasing-Mode is “Application-controlled”. Now, restart unity, jagged edges should be gone.

Thanks,
Nitish

Try using the Post-Processing Stack, which is available on the Unity Asset Store for free! As well as Antialiasing, you get a bunch of other image processing effects too (such as Bloom, Color Grading and Ambient Occlusion). All you need to do is set up a Post-Processing Profile asset containing your settings, attach the Post-Processing Behaviour script to your camera, and point it to the profile you’ve created.