Hello!
I created a firework particle with animation in the ‘Transform Y’ and the ‘X’ and ‘Z’ value also get keyed which I don’t want. When I try to delete the key/curve on the ‘X’ or ‘Z’, its removes all animation keys on the ‘Transform’.
How do I delete the keys just on the ‘X’ and ‘Z’? Or is there a way to just set keys on the ‘Y’ value?
No, the position is one vector3 you have to animate all three values. If you want relative movement animate a child object, then you can freely move the parent.
Thanks Bunny83!
I should mention that Unity is new to me, a month or so.
Now would it make a difference if I animate the particle attributes before making it a ‘Prefab’?
Here is what we’re trying to do with the firework trail before it explodes:
- Freely position the starting point (x, y, and z).
- Change the curvature as it travels.