Removing the jaggies between two objects

When I make things in Unity, if two objects are colliding/intersecting with one another, there are frequently jaggies that show up in between the two objects… by “jaggies” I mean pixels that are a brighter version of the same color as one of the objects.

For instance, if I modeled a human face, with the eyes intersecting the face, there are some much brighter white pixels creating an undesirable halo around the eyes.

Anyone have a solution for this? My guess would be some kind of anti-aliasing settings, but I know very little about changing those.

http://blogs.unity3d.com/2009/06/10/fixed-function-tl-in-vertex-shaders-implemented/

Oh.

So, it’s matter of just sitting here and being patient, and it will fix itself. Sounds good!