Renaming Locked Inspector Tabs

Hi, I just wanted to make a suggestion to add the functionality to rename locked inspector tabs.

I just learned about the functionality to lock tabs and it’s great because I used to find it annoying to constantly switch between inspectors trying to find the asset in the “Project” tab or an object in the “Hierarchy”.

I think it would be much better if we can right-click and rename the locked inspector tabs as well.

Current:
5967077--640112--upload_2020-6-11_5-59-47.png

Suggested:
5967077--640121--upload_2020-6-11_6-13-15.png

Hey Jonathan so we’re tackling this exact problem a different way. In 20.2 (check out the alpha to see it and feedback if you like) you can open a ‘focused inspector’ by doing right click > Properties on any game object, component, or asset this gives you effectively a by default locked inspector where the tab is named after the thing you opened. Here’s a gif!

2 Likes

Oh wow, that’s perfect. I guess y’all were one step ahead of me haha.

1 Like

Hi, just adding a bit to the suggestion…
I think it still would be nice if we could rename any kind of tab, for example, opening a “Project” tab, them choosing a folder, locking that tab and being able to rename the tab so i can quickly access that folder when i need to.

2 Likes

+1 for being able to rename project tabs. I like to lock them with the most used folders. It would be great to see the folder names on the tab headers!

3 Likes

This feature not in yet? I need this

I can’t believe that renaming Project tabs isn’t the thing yet. I desperately need this! Unity please?

Unity, we are waiting fort this feature to be added!

I would like to see this feature as well!

Sometimes I have like 5-10 Projects tabs opened (Scripts, Prefabs, Textures, Sounds) and because of lack of renaming possibility I started to group and seperating them using other tabs (e.g. Console, Inspector), which is better than nothing, but rename function would be a blessing!

Plus one, would be terribly useful for me

9759486--1397712--2024-04-09 170557.png

Bunny83 have already done some of the work
https://discussions.unity.com/t/is-it-possible-to-rename-tabs-in-editor/249558

+1 waiting for this!

Yea I also want to be able to rename project tabs the other way for inspector is pretty nice, but I would also prefer if I can just change the name of the inspector (seems more intuitive this way and I might want a different name)

Hi, very nice info :slight_smile:

Will this tab act same as inspector, like activate the custom editors assigned to the object scripts ?

I see some people still waiting for this (I was one too), soo… Here is the script that renames locked Project tabs

// Script that changes the locked Project tab title to their current folder name
using System;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;

public static class ProjectTabTitler
{
    private static bool isInitialized = false;
    private static Type projectBrowserType;
    private static FieldInfo titleContentField;
    private static MethodInfo getActiveFolderMethod;
    private static PropertyInfo isLockedProperty;

    [InitializeOnLoadMethod, ExecuteInEditMode]
    private static void Initialize()
    {
        if (isInitialized)
            return;

        projectBrowserType = Assembly.GetAssembly(typeof(EditorWindow)).GetTypes().First(x => x.Name == "ProjectBrowser");

        titleContentField = projectBrowserType.GetField("m_TitleContent", BindingFlags.Instance | BindingFlags.NonPublic);
        getActiveFolderMethod = projectBrowserType.GetMethod("GetActiveFolderPath", BindingFlags.NonPublic | BindingFlags.Instance);
        isLockedProperty = projectBrowserType.GetProperty("isLocked", BindingFlags.Instance | BindingFlags.NonPublic);

        EditorApplication.update += UpdateProjectTabTitles;

        isInitialized = true;
    }

    private static void UpdateProjectTabTitles()
    {
        var windows = Resources.FindObjectsOfTypeAll(projectBrowserType);
        string title;
        foreach (var window in windows)
        {
            // Revert to default Project tab
            if (!(bool)isLockedProperty.GetValue(window))
            {
                title = "Project";
            }
            // Set custom title
            else
            {
                // Path relative to Project folder
                title = getActiveFolderMethod.Invoke(window, new object[] { }).ToString();

                // Folder name only
                title = title.Split("/").Last();
            }

            GUIContent titleContent = new GUIContent(titleContentField.GetValue(window) as GUIContent);
            titleContent.text = title;

            titleContentField.SetValue(window, titleContent);
        }
    }
}
1 Like

:waving_hand: From reading this thread it’s clear many have tried various editor scripting tricks, and the consensus has been that Unity doesn’t support renaming tabs (including locked inspectors) out of the box. That’s been a frustrating limitation for people trying to organize their workspace.

For years I accepted the situation, but recently I wanted to invest time to solve the problem and ended up with an editor extension that actually lets you rename editor tabs reliably, in a way that persists and integrates with Unity’s layout system.

If you want to check it out, it’s available here: https://assetstore.unity.com/packages/tools/utilities/any-tab-renamer-353700 as it could useful for those who are reading this thread 6 years after its creation :smiley:

Would be interesting to know if others here found similar techniques over time.

sadly ,we are in china, cannot use unity 6.0

Hey @sharebophar,

Which version are you using at the moment? I will see if I can make it compatible :slight_smile:

Cheers!