Hi, I just wanted to make a suggestion to add the functionality to rename locked inspector tabs.
I just learned about the functionality to lock tabs and it’s great because I used to find it annoying to constantly switch between inspectors trying to find the asset in the “Project” tab or an object in the “Hierarchy”.
I think it would be much better if we can right-click and rename the locked inspector tabs as well.
Hey Jonathan so we’re tackling this exact problem a different way. In 20.2 (check out the alpha to see it and feedback if you like) you can open a ‘focused inspector’ by doing right click > Properties on any game object, component, or asset this gives you effectively a by default locked inspector where the tab is named after the thing you opened. Here’s a gif!
Hi, just adding a bit to the suggestion…
I think it still would be nice if we could rename any kind of tab, for example, opening a “Project” tab, them choosing a folder, locking that tab and being able to rename the tab so i can quickly access that folder when i need to.
+1 for being able to rename project tabs. I like to lock them with the most used folders. It would be great to see the folder names on the tab headers!
Sometimes I have like 5-10 Projects tabs opened (Scripts, Prefabs, Textures, Sounds) and because of lack of renaming possibility I started to group and seperating them using other tabs (e.g. Console, Inspector), which is better than nothing, but rename function would be a blessing!
Yea I also want to be able to rename project tabs the other way for inspector is pretty nice, but I would also prefer if I can just change the name of the inspector (seems more intuitive this way and I might want a different name)
From reading this thread it’s clear many have tried various editor scripting tricks, and the consensus has been that Unity doesn’t support renaming tabs (including locked inspectors) out of the box. That’s been a frustrating limitation for people trying to organize their workspace.
For years I accepted the situation, but recently I wanted to invest time to solve the problem and ended up with an editor extension that actually lets you rename editor tabs reliably, in a way that persists and integrates with Unity’s layout system.