First off: I’m new to Unity.
I am currently reviving a game I once made in XNA and C# which never made it past the first prototype stage. It’s a 2D puzzle game where you have to place objects on a grid.
Now here’s what I can’t wrap my head around. In Unity there are obviously plenty of things you can do and use, but I can’t find any simple solution as how to draw a grid.
It should look kinda like the editor’s built-in grid with the difference that I want to highlight a cell when hovering over it.
I saw an example rendering with the GL-class which seems oddly low-level for something so simple, I tried the Line Renderer (Effects → Line) which doesn’t work at all for some reasons (blurred, gradient line, though it should be a solid line) as well as creating it in form of dynamically generated tiles (which seems to be the most work-heavy thing).
So what can you recommend or what would be an easy and fast way (since this will be a prototype obviously)?
Thanks!