Render a live webcamtexture in photon 2

Hi,
I want to render a webcamtexture on a player in cube. So Every player in game have its own video on their cub.
Currently i am use RPC call but after few seconds my player disconnect and my game crashed

Any one have idea how to do it
I am using PUN 2

Script that i am using given blewo

void Update()
{
if (photonView.IsMine)
{

    if (backCam == null)
    {
        backCam = new WebCamTexture(100, 100, 10);
    }

    if (!backCam.isPlaying)
    {
        backCam.Play();
    }

    Texture2D tex = new Texture2D(backCam.width, backCam.height, TextureFormat.RGB24, false);
    tex.SetPixels(backCam.GetPixels());

    tex.Apply();
    byte[] bytes = tex.EncodeToJPG();

    PhotonView photonView = PhotonView.Get(this);

    photonView.RPC("MyTextuerRPC", RpcTarget.All, bytes);
}

}
[PunRPC]
void MyTextuerRPC(byte bytes)
{

Texture2D tex = new Texture2D(2, 2);
// Load data into the texture.
tex.LoadImage(bytes);
// Assign texture to renderer's material.
GetComponent<Renderer>().material.mainTexture = tex;

}

I use a similar script, and I had the same problem: The memory was growing until the time of the crash. I solved it by entering the line:
"Resources.UnloadUnusedAssets (); " somewhere before that line “Texture2D.tex = …”
Don’t ask me for more. Some have the script in “Update”, others in “IEnumerator”, others (me) in an “Invoke”, so don’t ask me more than that. Just experiment…
I hope I was helpful