I am using Unity to create movies and I’d like to reduce rendering time. My movies are simple and a second scene be can rendered much quicker than a second.
From what I gather, you could change TimeScale and framerate to effectively reduce the rendering time. But this is a hack and I feel like there must be a better/easier way to render as fast as my computer can do.
I know this has been posted a few time before but I’d like to know if there is a new way to do this since Unity (the company) has been pushing Unity (engine) as a movie creation tool recently.
Thanks! I am using something else because I want to record in a build instead of a Unity editor. Disabling cap frame rate does the trick with the recorder. I will look into using time.captureDeltaTime and turning off vsync.