Render background without Post Processing

Hello!

Is there any way to render a background image without post processing in unity? I am using 6.0 preview and URP.

I tried with multiple overlay cameras in a stack, with the background camera behind, however the post processing seems to leak backward in the stack.


Any help is much appreciated, thanks!

Most PP stuff is screen space effects, so it doesn’t matter what you order how, it’ll all be applied to the final rendered image.

I’m trying to solve the same problem. The best solution I have right now is to put the background on a UI element, but that doesn’t work with UI Toolkit anymore.