EDIT:
When upgrading my HDRP game from 2022.3.23f1 to Unity 6, I noticed my brick material would bleed.
This is a video of what was happening. 2024-11-03 15-58-26.mp4 - Google Drive
It was fixed by setting the height map amplitude to 0.
But this question is not answered, I still want to use the height map.
Does anyone know why this is happening?
OLD POST:
When upgrading my HDRP game from 2022.3.23f1 to Unity 6, I noticed a lot of my objects would bleed.
Looks like your motion vectors on those objects is messed up?
As an FYI I don’t reccomend simple upgrading to Unity 6 cause so much is different, I reccomend making a new project file then moving assets over so you have new defaults.
Still happening. These materials are from the asset store, and they’re not made for Unity 6 or HDRP. I’m going to try messign with the depth effect of the bricks, but I don’t know what to do with the TVs.
Yeah, I was right. It’s something wrong with the height map or something. When I make the amplitude of the bricks 0, it stops, even the TV, so the TV was just getting affected by the bricks.
I still want to use the height map on the bricks. Does anyone know why this is happening?