Render Bleeding after upgrading HDRP project to Unity 6

EDIT:
When upgrading my HDRP game from 2022.3.23f1 to Unity 6, I noticed my brick material would bleed.
This is a video of what was happening. 2024-11-03 15-58-26.mp4 - Google Drive

It was fixed by setting the height map amplitude to 0.

But this question is not answered, I still want to use the height map.

Does anyone know why this is happening?

OLD POST:

When upgrading my HDRP game from 2022.3.23f1 to Unity 6, I noticed a lot of my objects would bleed.

This is a video of what is happening. 2024-11-03 15-58-26.mp4 - Google Drive

I’m not sure what’s going on, I don’t really know how to use HDRP much.
Could someone help?

hdrp is bad dont use it unless u going to render your game at 480p and upscale it

Looks like your motion vectors on those objects is messed up?

As an FYI I don’t reccomend simple upgrading to Unity 6 cause so much is different, I reccomend making a new project file then moving assets over so you have new defaults.

Add motion blur to scene volume, then enable it and set it to zero intensity.

See if this helps.

Still happening. These materials are from the asset store, and they’re not made for Unity 6 or HDRP. I’m going to try messign with the depth effect of the bricks, but I don’t know what to do with the TVs.

Yeah, I was right. It’s something wrong with the height map or something. When I make the amplitude of the bricks 0, it stops, even the TV, so the TV was just getting affected by the bricks.

I still want to use the height map on the bricks. Does anyone know why this is happening?