Hi everyone,
I am working on a level loader script and have run into an issue here I can’t seem to find any info on. Bottom line is I just want to activate a UI Canvas on a button click that also loads a level.
public void StartLoad(string levelName)
{
loadScreen.SetActive(true);
StartCoroutine(LoadLevel(levelName));
}
IEnumerator LoadLevel(string levelToLoad)
{
AsyncOperation async = SceneManager.LoadSceneAsync(levelToLoad);
while(!async.isDone)
{
yield return null;
}
}
I am using the UI button OnClick event to call the function StartLoad(string levelName). What happens here is the loadScreen, which is of type GameObject, doesn’t show up immediately when I click the button, but instead flashes briefly just before the levelToLoad is loaded. Any thoughts on how to achieve desired effect? Thanks all for your time!