OK Seeing how I’m getting absolutely nowhere with my other question even though it’s part ways there how do I go about rendering Debug.Log information as a UI text NOT OnGUI but UI Text?
source.clip = clips[currentIndex];
MusicListText.text = clips[currentIndex].name; should work.
Well I just added a test public Text onto my canvas, added an AudioClip “clip” as public and add an OnClick event trigger to call TestUI and output the Text to output the following:
public Text MyText;
public AudioClip clip;
public void TestUI()
MyText.text = clip.ToString();
Outputs whatever audioclip I drag onto the public slot for the script.