So im trying to make my own version of occlusion culling but simpler using a grid based system so.
// this script i want attached to a collider not the object i want to disappear
function OnTriggerEnter() {
// so here i tried many different methods such as :
gameObject.Find(“BOX”);
renderer.enabled = false;
// this just returns that the colldier doesnt have a mesh to render false so it crashs the game
}
So what do i need to do so that i can trigger a render false on a gameobject say on the other side f the map?
A thanks that works great i found code that allows you to make an array of objects you want to disappear but it has null exception errors in it i fixed most of the stuff in it but that one error confuses me so i will just hard code every object in using the fix you gave me in the future i may find away to fix the other code making it more like a tool kit that everyone can use
Thanks