render feature with shader graph suddenly can't work

Hi! I am new to URP. I made a render feature that draws outlines. It works fine, until just now it suddenly cause the following error:

RenderingCommandBuffer: shader Shader Graphs/ThumbnailOutline: invalid pass index 40 in DrawProcedural
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Everything in the game view with mesh renderer is black and the skybox is black. things with sprite renderer are not affected. scene view looks fine.

I didn’t change any code of the render feature nor the shader graph that the feature uses. The last thing I did, as what I recall, is editing something in the prefab view.

The render feature renders the object in a designated layer to a global texture, and use a shader graph to check the color difference of the texture to draw outlines.

Never mind. I accidentally changed the pass index in the Blitter.BlitCameraTexture. Sorry for the confusion.