Render Features Potential Bug - Unity 6

this repo that Richard Harrington kindly shared at dev day a couple months back doesn’t work in the latest versions of Unity 6 preview (i’ve tested it in a few versions up to 6000.0.20f1.)

after looking through the c# scripts and shader code, i cannot find a reason why it shouldn’t be working and suspect it may potentially be a bug. overriding the stencil buffer in the renderer asset produces some noticeable changes, so maybe it’s the writing to the stencil buffer in the shader that isn’t working correctly? any help would be appreciated.

Seems to work in our mainline. We fixed a lot of issues in 22f1, perhaps that solved it.

cool. i’ll try it out when it’s released. thanks for taking the time to test it!

i’ve discovered that the project works correctly in the Apple Silicon version of 20f1 (but not Windows), and I just downloaded and tested it with the Windows version of 22f1 which released tonight and it does not work.

Edit: i just tested it with 22f1 Apple Silicon and it works. this seems to be a Windows editor bug.

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