this repo that Richard Harrington kindly shared at dev day a couple months back doesn’t work in the latest versions of Unity 6 preview (i’ve tested it in a few versions up to 6000.0.20f1.)
after looking through the c# scripts and shader code, i cannot find a reason why it shouldn’t be working and suspect it may potentially be a bug. overriding the stencil buffer in the renderer asset produces some noticeable changes, so maybe it’s the writing to the stencil buffer in the shader that isn’t working correctly? any help would be appreciated.