Hi guys, when I looked at the profiler for optimization on the mobile device, I saw that the “Render Final PostProcessing Pass” on the camera intensely glitches. I turn off the Post Processing effects at runtime, but there is obviously no difference. I am using URP 12.1.2 and Unity 2021.3.30f1. I don’t know much about this, what could be the reason?
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I have the same problem. I can’t find anything on the net.