Render from Hololens 2

Hi, the title says it all, but wondering can I use this solution to stream from a Hololens2 device?
The platform for hololens must be UWP :confused:

I got through the tutorial, and switched to UWP and no error appear, but wondering if anyone has tried this?

Thx

I posted the comment on Github Issue some weeks ago.
Unfortunately, it is difficult to support UWP so it seems to be ahead for the time being.

Hi @kazuki_unity729 , given that we have this plugin
GitHub - microsoft/MixedReality-WebRTC: MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience that runs on Hololens
What do you think the limitation would be?

If we replace the Signaler Solution (node-dss ) from the package sample shouldn’t it work?

Just asking from some thoughts.

Regards

First, libwebrtc which is core library of WebRTC, the library is not supported on UWP platform. Developers must support for the platform themselves. Additionally, libwebrtc is in development yet, so developers have to follow the update at all times. Anyway, that is difficult work.

MixedReality-WebRTC team paid a lot of effort to support libwebrtc on UWP ARM architecture, but it looks no longer support by the team.
https://github.com/microsoft/MixedReality-WebRTC/issues/414#issuecomment-645910839

Hey!

Is there any hope for us that we can leave MixedReality-WebRTC and go with Unity WebRTC in the future? Is ARM64 on the roadmap, or is it a dead end?

We have an issue about Hololens 2 support in our backlog, but we set the priority low. The priority of Meta Quest 2 support is higher than that.