Render GameObjects differently in two different cameras

Hi Folks,

I am creating a space game. I am having two cameras in the scene one is for the player and one is for 3D radar. I wanted to render the gameobjects closer in the radar camera. than it appears in the player camera?

Is it possible to render the gameObjects appear closer to the player(relative to the motion of the player) in the radar camera while it appears normally in the player camera?

Any advice will be helpful.


You can set the Field of View angle: its default value is 60 degrees, and smaller angles will zoom in, while larger angles zoom out. You can child a camera to the other to make them always point the same direction (zero the rotation of the child camera).