I have a scene with 2 cameras, MainCamera have a script with GUI.DrawTexture, it’s configured on depthOnly, has depth 1, and render all except “ONTOPLayer”
The second camera has depthOnly, depth = 0, and only render “ONTOPLayer”.
a have one screenKeyboard tha has to be allways on top . this gameobject it’s on “ONTOPLayer” but even render behind the GUITextures of MainCamera.
I reed a lot of post about this but don’t Works.