Render GameObjects over GUI.Layer

Hi,
I have a scene with 2 cameras, MainCamera have a script with GUI.DrawTexture, it’s configured on depthOnly, has depth 1, and render all except “ONTOPLayer”
The second camera has depthOnly, depth = 0, and only render “ONTOPLayer”.

a have one screenKeyboard tha has to be allways on top . this gameobject it’s on “ONTOPLayer” but even render behind the GUITextures of MainCamera.

I reed a lot of post about this but don’t Works.

Thanks you.

A single camera will always render its GUILayer over the scene, but you can render over that with a second camera. See the manual for recommendations on using multiple cams.