Hi guys!
Im working on a small passion project with AR. Im trying to figure out how i could render a large scene within the confines of another game object. Ive attached an image of what i mean by this, where whats drawn in white is whats being rendered and yellow is not being rendered.
I know this usually isnt a problem for normal games since you can just use occlusion culling, but in AR, i dont think it works that way.
Any help or a suggestion in the right direction would help heaps!!
Thanks in advance