render in front

Hi! How can I render an element in front of the rest, even when it’s behind other objects? Imagine an arrow above the characters’ head, when he’s behind a wall you still know where you are because the arrow renders in front.

equalivant in Blitz3D:
entityOrder myEntity,order
// order < 0 means: more to the front
// order > 0 means: more to the back

You can have two cameras on top of each other, each rendering certain layers, but have one camera render in front of the other (by changing the Depth property on the Camera, if I remember correctly. Higher numbers render more “in front” than the others).

Aaaah! Clear! Thanks!