Render mouse in VR?

I’m working on a VR game for the oculus rift, and i need the mouse cursor too be rendered ingame (Just like in ‘I Expect you to die’ but i simply can’t figure out how to do it? Can i just enable the standard mouse, or do I have to project it on to a plane or something?

Hey there,

I have been trying to do the same thing I had no luck getting the pointer however I was able to get a 3D object to do it correctly. It just needs some smoothing.

using UnityEngine;
using System.Collections;

public class MouseViewPort : MonoBehaviour {

    public float ZValue = 5;


    void FixedUpdate()
    {
        Vector3 cursorPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, ZValue);
        Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint);
        transform.position = cursorPosition;
        transform.LookAt(Camera.main.transform);
    }
}