When using any render features like SSAO and SSS, Render Objects (Experimental) doesn’t write to the depth texture as evident with effects like SSAO or Depth of Field.
I want the Render Objects render feature to be compatible with SSAO!
Does anyone know a workaround to this bug?
This thread illustrates the issue better.
Perhaps set Copy Depth Buffer to AfterTransparent? I think Ideally you’d want it somewhere between the two, but that may work.
+1
RenderObject do write to depth buffer (z testing works normally) but the SceneDepth buffer only contains the depths of layers that have been rendered normally.
This only happens in the editor view though and not during play, so it’s not that bad.
EDIT: It still does not work with SSAO though.