Render only a fraction (say, 75%) of the screen at run time? How to?

Hello all!

I have a 3D environment that is reasonably render intensive.

How can I render to only a fraction of the screen (say, the top 75%)?

Will this help improve performance?

I appreciate any help and/or advice.

sincerely.

It depends on what your performance bottleneck is. If it’s fragment processing, then it would improve it.

Take a look if https://docs.unity3d.com/ScriptReference/Camera-rect.html does the thing you want.

Hi aleksandrk! Sorry to be slow responding and thank you for your reply! That was helpful!