Render only parts of complex object

Hi everybody,

is it possible, to render only parts of a complex object, so that the user can see the inside?

Something like that:

Ideally, i want to move a cube in that object and everything that intersects will be cut off?

Thanks in advance for any infos, greets Chris

Hi Chris,

This can be easily done using a shader. Basically you clip the fragments that meet a specific condition (in your case, being inside a cube). See:

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AWESOME! That’s what i’m looking for. Thanks for your quick help :slight_smile: