Hi, we have draw a shadow for a sprite with URP and cast it in a mesh 3d.
Is it possible draw only the shadow and remove the object 3d from scene? because our background is a sprite 2d.
Thanks a lot for help!
Stefano
Hi, we have draw a shadow for a sprite with URP and cast it in a mesh 3d.
Is it possible draw only the shadow and remove the object 3d from scene? because our background is a sprite 2d.
Thanks a lot for help!
Stefano
nothing? ![]()
In your mesh inspector there should be a 'Cast Shadows" you can set it to Shadows Only. so the 3d mesh will be invisible except or the shadows it casts.
Thanks @PutridEx for answer, but we need that who recieved the shadow must be invisible.
Hi, I’m also looking for an answer to this question, did I find the answer?
I think you’re looking for the shadow matte (shader graph) feature in HDRP. It should be possible to support this in URP and you can try searching on the Internet to know how to create one.
You can also submit an idea on the URP roadmap.