So I’m wondering how to get the Unity UI elements (and other 3d elements) to render on top of everything else using SteamVR and Unity. Is there a way to set the render order for layers for example?
bump
really you just have to physically place them, in reality, so they are closer - exactly as you would have to do in the real world you know?
there is no meaningful way to “overdraw” in 3D.
Thanks for the reply!
Well, that would obviously work, but if you have a HUD in VR, then you don’t want that to get hidden by real objects.
With a normal game I’d just duplicate the camera and have one for the HUD that renders on top, and another that renders the game world. But in VR that\s a little more complicated…
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