Hi
I would ask for if someone know shader or something to rendering only part of object…
I mean something like this:
I want part of white triggered object disappear.
Thanks for reply
Hi
I would ask for if someone know shader or something to rendering only part of object…
I mean something like this:
I want part of white triggered object disappear.
Thanks for reply
Realistically, the best way to do something like this is to create some custom meshes. You could have the outside mesh and then the inside mesh, and simply disable the renderer on the inside mesh when you need to. Or, possibly, you could make a mesh of the whole surface, and then another of the whole surface minus the inside part, and switch them in and out.
As nice as unity’s primitives are, they’re no replacement for custom meshes