Hello, today is my first day using Unity so please bare with me. I have a model that was made in blender, just a simple room no lights. All the materials are pngs and do not need to be shaded. When I drag the model on the stage, everything is solid black in the Scene and Game tabs. Now I am able to see the textures if I change the drop-down under the scene tab to Render Paths, but in the game tab everything is still black.
What would I enable for these textures to display in the Game view?
Thanks,
Donald
I think the default shader that unity puts on your imported models is diffuse, so you might just need to throw a light or two into your scene. You can add lights from the menu bar at the top by going to GameObject->Create Other->Point Light/Spotlight/Directional Light. Then just position them in your scene and that should do the trick. Hopefully this is the solution and it isn’t anything complicated.
Thanks for the reply, adding in a Point Light didn’t change anything, no shading on the mesh at all. I attached two screen shots
PS Megadeath does ROCK
check the mesh import, if you set it to generate normals
In the FBXImporter Under Normals I have tried both Import and Caculate with the same result.
All the normals are facing the correct way, but you can only tell when your in the Render Paths draw mode