Render problem on ios device, diffuse shader broken

Hello,

When I Publish my project to iphone4s, objects use Diffuse shader happens to like bellow:

It not allways happens, and anyone know why?

Thanks

Hello,

Probably, I have been facing a same issue.
I sometimes see meshes whose texture lost details.
So, I changed to use ‘Legacy Shader/Diffuse Fast’ instead of ‘Mobile/Diffuse’ and it seems going well.
Now, I’m trying to use ‘Shader.WarmupAllShaders()’ after instanciating meshes, and trying to stop changing fog on/off at runtime.
And I haven’t seen this issue so far.

Are there someone who has same issue?

Thanks.