I just upgraded and I’m seeing a couple of editor only render issues:
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Anti-aliasing is missing (with any settings I might try). I actually had this same problem in 3.5.4 (which I reported), 3.5.5 was fine. The editor is running under OS X on an iMac. I typically build for IOS, emulation mode makes no difference. I tried switching to a Mac build - still no AA.
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My use of Render Textures is broken. Specifically, I have a few render textures that I use for several concurrent things - i.e. I have multiple cameras with X/Y/W/H settings mapping into mutually exclusive regions of a Render Texture. Under v4 (editor only) it seems like each camera is rendering to the full texture area (as if X/Y/W/H were 0/1/1/1), so I just see the result of the last camera to render.
Both of these issues go away when I run on IOS.
Has anyone seen either of these, or have any thoughts?
Thanks!