I’m working on a project that is to be used on a webpage.
Sometimes there’s a strange bug: everything is rendered dark, or with strange colors (as if the colors are multiplied with correct render). It only affects the 3D stuff (not GUI textures and the like).
I can’t find a clear way to reproduce it, I first had it a couple of weeks ago for a couple of days, but I haven’t had it on my pc since then, but now we get the same issue on other pcs.
I have no idea what could possibly cause this,
honestly, it seems more like a Unity bug rather than something I’m dooing wrong.
EDIT:
testing showed that the problem only appears with Deferred Rendering (which I need because of an other issue with Forward rendering)
And the problem disapppears (temporarily, while the webpage is open) as soon as something is rendered with a default diffuse shader. (which I normally don’t use)
Definatley seems like a Unity bug