Was wondering if anyone could help me with Shader Render Queues. I’ve been doing alot of testing and reading but I can’t seem to make it have any effect on any objects and geometries I’ve made at all.
The ZWrite is Off and I have tried multiple combinations of queues between Geometry, Transparency and Background etc. The only thing that seems to make a difference for which shader appears on top is the order in which I created the shader!
@Tsuole: Hey I am still learning myself, but I found this playlist very helpful to get a better understanding of some of the basics:
Some of the stuff is outdated, mostly the shading functionality, though a lot of it is still working. But the videos regarding render queue, zdepth and so on are still up to date. I watched most of the playlist, everything is well explained and it is easy to follow. The examples are so simple that it is not much work to code along for a better understanding. You could maybe test your own results against what he does in the video.