I would like to lower my render scale from 2 to 1, since that leads to almost 2x better FPS.
On the 3d objects I can notice a very very small difference that I find OK, but on the UI it becomes really blurry.
Is there some way to avoid this? I dont see how I can even use render scale 1 for the lowest quality setting, the UI becomes un-usable.
2019.4.0, URP 7.3.1
This seems to only effect screen space UI, which I really need to use.
render scale 1:
Render scale 2:
Have you tried if it makes a difference if you turn off “Allow Dynamic Resolution” on your UI camera?
https://docs.unity3d.com/Manual/DynamicResolution.html
Not sure if that is still a thing?
This camera is the UI camera, which is an overlay camera. But couldnt find it on the main camera either.
Did you ever find a solution?
Hi VolcanicMG,
Not at my desk, but I believe that you can use a separate Renderer for your UI camera and for your Game camera.
For the Game camera renderer, you can set an arbitrary render scale.
For your UI camera renderer, make sure it is a separate renderer and that the render scale on that renderer is set to 1.
Make sure that you assign the correct renderer to the correct camera in the Renderer (?) drop-down menu in the camera.
I also face the problem. Does anyone have solution?